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Welcome to the award-winning Fight On! magazine
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Welcome, weary traveler! Enter here the inn of years gone by: the dark prince yet holds the
corner table, seeking mercenaries against the usurper. Perhaps your band will heed the call:
I see you now, valiant swanmay in shining mail, melancholy sorcerer with pursed saturnine lips,
wild red-haired barbarian, dark witch of the sunken fens – and of course the dwarf. Is it the
glory of battle you seek? Justice? Coin - or mayhap a kingdom of your own in the offing?
All these are within your reach: you have but to pick up the dice.
Fight On! is a journal of shared fantasy. We who read and write for this magazine are a
community of role-playing enthusiasts unified by our love of the freewheeling,
do-it-yourself approach that birthed this hobby back in the 1970's. We are wargamers
who write our own rules and fantasists who build our own worlds, weekend warriors
sharing dreams of glory and authors collaborating on tales of heroism and valor.
We talk, paint, draw, write, act, costume, build, and roll dice in service of our visions.
We game. And you're welcome to join us.
- Ignatius Ümlaut, Publisher and Editor
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It is a Swords and Sorcery Anthology produced by the staff of *Fight On!* - see details on how YOU can participate!
The premiere fanzine of the old-school renaissance rolls into its second year of publication, battling harder than ever!
With adventures, maps, rules options, campaign settings, fiction, magic, monsters, and treasure, this issue has everything
you need to unlock your imagination and keep fighting on!
The Fight On! fanzine returns for another fantastic foray! Dedicated to Dave Hargrave and his legendary Arduin campaign,
this issue features no fewer than 8 adventures, plus spells, magic items, new classes, races, and rules to take your FRP
passion to the next level!
The premier fanzine for the old-school renaissance comes out swinging with a +5 vorpal claymore of disintegration!
All 148 pages of issue #3 are released in honor of the late Bob Bledsaw and in cooperation with the Judges Guild.
The Wilderlands just got a little bigger! Robert S. Conley's Map 19, placed just north of Map 5 (Valon) and just
west of the area often reserved for Dave Arneson's Blackmoor, is now available for download! This map is sized to
be printed up at 17" x 22", same as the old Judges Guild maps and the equivalent of four ordinary pieces of paper.
It is presented in two formats, one the whole map and one four separate sheets for easy printing. See Rob's amazing
descriptions of the villages, towns, and mysterious locations on this map in the forthcoming Issue #3 of Fight on!
The premier fanzine for the old-school renaissance rolls on, jam-packed with 88 pages of fantastic
content.
A new magazine for fantasy roleplaying in a broadly old-school style.
[Review]